StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognized 1996 SSI launch War Wind. The device sorts available https://simon0727x.blogdal.com/30257316/5-tips-about-starcraft-you-can-use-today